There are 6 combat classes: Scouts, Shocktroopers, Engineers, Lancers, Snipers, and Grenadiers. Each has strengths and weaknesses that can make or break a battle.
The Grenadier class launches explosive shells from mortars in an arc to reach enemies behind cover or on high ground. Grenadiers can even intercept enemies behind cover, so long as the target is in an ally's line of sight. However, setting up leaves them exposed.
The Scout class boasts high mobility. Scouts can spot enemies waiting in ambush from a greater distance than others. High AP allows them to move quickly during reconnaissance. Their rifles have medium range and good accuracy, but are lacking in damage output.
The Shocktrooper class pushes the front lines forward. Their heavy armor and anti-personnel machine guns make them ideal assault units for engaging enemy infantry. Shocktroopers truly shine in CQC, where they can utilize their fully-automatic bullet spread.
The Engineer class makes up for low combat prowess with the ability to repair vehicles, reconstruct sandbags, raise ladders, resupply weapons, remove landmines, and revive allies in critical condition. Engineers are always equipped to offer invaluable combat utility.
The Lancer class uses armor-piercing lances. They have the defense and HP to get behind tanks and hit their weak points. Lancers are resistant to explosives and take less damage from mortars and grenades. Their power is offset by low AP and slow movement speed.
The Sniper class specializes in shooting down enemies from afar. Snipers lack mobility and defensive capabilities, but more than make up for it with superior range and critical damage. Their rifles feature scopes that can zoom in to land head shots at a distance.
When a combat class reaches level 11, its members will be promoted to Elite ranks.